With the power of Genesis, assembling spritesheets from several sources without grid aligned sprites becomes a piece of cake. Instead of spending hours manually selecting, cutting and pasting, all you have to do is click on the sprite you want and it will automatically generate a bounding box selection around the sprite. But there is more! once you’ve added all the sprites you want to the sheet all you have to do is click compile and it will assemble them into a spritesheet that once saved gets an xml file accompanying it containing the grid size to simplify loading them into your game of choice.

[...] Today I have begun working on the projects section of this blog. I started by adding Genesis, my spritesheet assembling application which has saved me and others quite a bit of work in the [...]