It’s been a while…

But I’ve finally gotten my thumb out of my ass and decided to write another blog update. Not much new has happened since last time, done some boring backbone work on various projects and refactored some libraries.

One thing that I’d like to mention thought is my now working prototype of a 2D raycast based collision detection engine that I’m using to make a beat em up game. Here is a short video of a test i made:

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